![]() ![]() Getting some enchanted arrows on that thing, and it's pure carnage.Ĭombined with the entangle spell, I sometimes wonder if I'd need other character's than this guy and the mage with a fireball. Using this with an elven archer with 19 dex, is like watching an archer going around with a machinegun. There is a certain bow in the game, that is found relatively early, that allows 3 attacks per round. It still evens out the lower HP advancement of the cleric compared to a normal warrior class, but there's some things to consider here.Īrmor of faith helps in this case, I find it. The bandaid is supposed to be the HP, but multiclassing into Cleric sort of removes that bandaid. The huge Con with the barbarian is being stuck with splint-mail and below. I use the cleric spell slots for utility spells like, Freedom, Disspell and such, to negate enemy spells, and not for healing. #Icewind dale portraits halfling bard plus#With so man orcs in the Dales, I find that half-orcs must be common enough among the barbarians, plus the barbarians worship Tempus. I find this combination SO damn setting relevant that it almost hurts. The Barbarian doesn't exist in the game files as a separate class (it does as a class choice - but in the game files, it's just a Fighter kit). This one isn't legal in the game, I know - I believe in the original release of Icewind Dale, the Barbarian was not in existence, and the closest thing was a fighter with the berserker kit which I believe was a possible build. Half-orc Cleric (Tempus)/Fighter (Barbarian). It's good to have a high charisma on your party leader for price-reasons and reaction-bonuses, and seeing as the paladin naturally needs a charisma of 17, this is well taken care of. The paladin can "detect evil" in conversations, and can discern lies in conversations too, meaning often when you risk getting duped in the game, you can call people out as a Paladin. ![]() The Paladin get's some unique dialogue options in the game, that I really like. Being immune to mind-control and many other horribly debilitating effects, is a nice thing to have on the party-leader. ![]() The Cavalier cannot use ranged weapons, but gains additional immunities as a very nice band-aid. I find that 2nd edition D&D (and even more so the Infinity Engine's take on the rules) was too restrictive with class/race limitations, so I'm NOT above using EE-keeper to make a combination that isn't legal in the game. My goal was to create a setting-relevant party, but also to create an effective one. However, having always had this mindset, I always think pretty far ahead when I'm planning my character's in infinity engine games. This was a long project, and it turned out not to work very well as the import into Neverwinter Nights was incredibly bad and wasn't supported in future patches and such, plus there were lots of glitches with the later releases of Icewind Dale II and Baldur's Gate II - Throne of Bhaal. So much so, that I once aspired to try to use the same character through all of them, seeing as it's possible to import a character from either Baldur's Gate or Icewind Dale into Neverwinter Nights (which I guess isn't really an infinity engine game at all). I've always been a fan of the infinity engine games. ![]()
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